![]() ![]() I implement the data into my own spreadsheets, creating my own graphics and tables. In this series of articles I analyze the playercounts from Assetto Corsa Competizione (ACC) using data from both steamdb and steamcharts. When new content finally arrived, so did the players – resulting in a strong end of 2021 and outlook for 2022.The year started strong, but a lack of new content meant a steep decline over the summer.2021 had a 44% higher average peak concurrent player count than 2020.And, to finish this post, I will look forward to what 2022 could, would, or should bring. Third, I’ll have a bit of fun with interesting (but unimportant) data which I could take from my data. Second, I will dive into my data to look for important statistics. Like I did last year for 2020, this post will be a summary of events and statistics taking the year as a whole.įirst, I will review what happened in regards to player activity based on each quarter (Q1, Q2, Q3, and Q4) and explain notable peaks. I published monthly updates detailing the rise, fall (and subsequent rise) of activity in what I think is the best racing simulator out there. In 2021 (like in 2020) I kept track of the player numbers of Assetto Corsa Competizione (ACC). ![]()
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